AnimComponent¶
This component add animations to game object.
Warning
This component use the TransformComponent and it can’t work without it.
Editor¶
In the editor, you can add, remove and manage animations but also change frames per seconds and the current playing animation.
Script¶
Variables¶
game_object: Object which own this component (GameObject)
engine: Utility class to control the game (Engine)
fps: Number of frames per seconds (int)
playing: Name of current animation (string)
anims: Dictionnary of animations (dict<string, AnimSprite/AnimSpriteSheet>)
current_sprite: Index of current displayed sprite (int)
Functions¶
No public function in this component.