BasicPhysicComponent

This component add gravity to game object.

Warning

This component use the TransformComponent and it can’t work without it.

Editor

In the editor, you can change gravity with a spin.

Script

Variables

  • game_object: Object which own this component (GameObject)

  • engine: Utility class to control the game (Engine)

  • gravity: Current gravity of component (integer)

  • max_gravity: Maximum gravity of component (integer)

  • grounded: True if object can’t be move by gravity (boolean)

  • time: Time must be elipsed beform apply gravity (float)

Note

You may not change grounded and time.

Warning

grounded only work with the CollisionComponent

Functions

No public function in this component.