This component add position, rotation and scale to game object.
In the editor, you can change position, rotation or scale with differents spins.
game_object: Object which own this component (GameObject)
engine: Utility class to control the game (Engine)
rotation : Rotation of object in degrees (integer)
position : Position X and Y of object (list of two integers)
scale : Scale X and Y of object (list of two integers)
No public function in this component.