This component create automatic movement and rotation to game object.
This component use the TransformComponent and it can’t work without it.
In the editor, you can change the movement and the rotation with differents spins. There is also a checkbox to activate/desactivate the component.
game_object: Object which own this component (GameObject)
engine: Utility class to control the game (Engine)
move: Movement of component (list of two integers)
rotation: Rotation of component in degrees (integers)
active: True if component is active
No public function in this component.